Set Up
Split your players into 2 teams and Create a 10×10 or 15×15 playing area.
Inside put 3 of each team. On the perimeter on alternating sidelines, add a support player. The team with the ball inside must play keep away and move the ball from one side of the field to the other, using their support players. If the other team gets the ball from a turnover, now they play keep away with the same rules.
*Support players cannot throw to opposite support players
Play for 1-2 minutes, and see which team gets the most support player passes to make it a competition.
Coaching Points & Principles
Progressions
- Shrink field to make it harder
- put 4v4 inside
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- We want to try and move the ball from 1 side of the field to the other, when playing vs pressure. The goal is for players to move the ball from 1 side of the field to the other to maintain possession
- Defense pressure ball, all even, no advantages
- Offense must maintain good spacing and move to space to make or receive a pass
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- Box Out First: Make the first step a box-out step—get your body between the opponent and the ball before attacking the ground ball.
- Escape the Pressure: Securing the ground ball is only the first action. Carry into space when necessary before trying to make the outlet pass.
- Finish the Play: Use deception or a stick fake to avoid blocked passes, protect the stick through pressure, and complete a clean pass to the outlet.
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A great small sided game that works on advantages, recognition skills, and getting players to compete!
Set Up
You will use Foam Lax Balls or Tennis Balls for this game. Using the restraining box area of the field, set up a fulfilled game using two goals at each end as you can see here we have flipped the goals upside down to make it a little bit more challenging to score. You can also use small goals if you have them. But you’re gonna split the group into two teams and the players are gonna play 2v2. The rule is one player has to play goalie when on defense so it’s a 2v1 constant advantage. The goal is for them to start seeing and recognizing the advantages. Find the 2v1 and move the ball to the right player to get open shot. When a player scores or the ball goes out of bounds, you can automatically turn it over to the other team and go the other way in a fast paced motion. It’s a lot of fun, kids will love it, and you’ll be able to create scoring opportunities where they will be able to explore some new ways to get the ball in the back of the net.
Principles & Coaching Points
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- Find the advantages! Move the ball to your open teammates until you get the best shot
- Play Fast! We want quick traction typer plays here, if they slow it down, add a 10 second shot clock
- Have Fun!
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A great 4v4 drill that works on the 2-player game
Set Up
Put 2 Pairs of offense on each wing, and add in defenders for both as well. The drill is starts with 1 side setting up pick & slip. The defense will try to double the ball, forcing the player with the ball to run away from pressure to find a teammate. Once the double team happens, the other 4 players not he field are activated on offense and defense
If the attacker in the pick scenario, REJECTS the pick, it will stay a 1v1 with her and and the defender to the goal
Coaching Points and Principles
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- Make it a point system Offense gets 1 point for a goal and/or escaping a double team effectively Defense gets 1 point for a successful turnover, or tagging/pulling the jersey of the offense
- Offense gets 1 point for a goal and/or escaping a double team effectively
- Defense gets 1 point for a successful turnover, or tagging/pulling the jersey of the offense
- 2 Player Game Picks and Slips – Offense needs to find space when they slip, and be able to escape pressure Defense must communicate and talk through the picks and try to get the offense into neutral
- Picks and Slips – Offense needs to find space when they slip, and be able to escape pressure
- Defense must communicate and talk through the picks and try to get the offense into neutral
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This drill puts players into real game situations where score, time, possession, and personnel dictate how they should play.
Set up
live 6v6 and choose a specific scenario before each possession, adjusting the clock, score, or numbers to create different problems—such as short-time EMO/MDD, protecting a lead, needing a goal, or killing the clock. Allow players to communicate and solve the situation with limited coaching, then quickly reset with a new scenario.
Coaching Points
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- Understand the score, time, possession, and personnel before play begins.
- Short-time EMO/MDD: Offense plays with urgency without forcing; defense protects the middle and understands when it must pressure.
- Kill the clock: Value possession, use the entire field, support the ball, and recognize when attacking the cage is unnecessary.
- Defense vs. keep-away: Communicate pressure, identify when to double, rotate behind the double, and anticipate the next pass.
- Need-a-goal offense: Play with urgency, attack favorable matchups, move the ball quickly, and understand how much time is available.
- Emphasize smart substitutions and timeout awareness when appropriate.
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