Put players in groups of 5 or 6 to start practice
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- Moving your feet with and without the ball
- Good passing and catching mechanics
- Defense keep stick up in passing lanes
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a fun drill to work on recognition skills and working with space
Set Up
Create a small playing area and use one small goal (or cone goal) at the far end. Goalie optional, use a cone target if no goalie available. Ball carrier starts at midfield center with their teammate starting wide (near either sideline). Add one defender that starts between both attackers about 10 yards away. On “go, the 2 attackers try to score. we want the ball carrier to initiate and draw the defender toward them (moves at the defender with purpose), then recognizes to pass to the open teammate once the defender fully commits. If the pass comes too early (before defender commits), the defender can recover, the timing is key
Coaching Points & principles
Progressions
- Have a coach be a defender and can control the speed of defense position
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- Ball carrier should change speed, hesitates or slows near defender to bait the pass is sent once the defender full commits
- Passing – we want the players to make a good pass while their hands are free, don’t let the defense make contact before you pass
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Set Up
In a small area field, place 3 attackers vs 2 defenders + goalie. Attackers always have the advantage. this lets them practice the draw-and- release concept in a more realistic setting where it should actually work. Creating a scoring system to create competition: Goal = 1 point / Goal off an assist (someone had to draw the defender first, then pass) = 2 points. Defense gets points as well: 1 Point for forcing a low angle shot with save / 2 Points for a knockdown pass with turnover. Coach or an observing player is the referee deciding if the assist counts. This rewards the concept without mandating it. Rotate defenders in after each goal. Keep attackers together for 2 possessions so they start to develop chemistry in reading each other. Start this on different areas of the field (Up top, X, Wing).
Coaching Points & Principles
Progressions
- Less experienced players have defense play with sticks backwards
- More experiences players, add a shot clock each possession, 10 seconds.
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- Find the 2v1 advantage
- Defense should always be sliding & recovers, while communicating
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A fun way to build off the traditional game the kids love!
Set Up
Create a center zone five yards wide. Place three small goals on each end line. One or two players or coaches (sharks) start in the center zone. The sharks cannot leave the zone. Three or four minnows try to carry and dodge past the sharks. After going past, they shoot the ball right away into one of the three small goals. After they pass, the next turn starts. When a minnow loses the ball, he/she becomes a shark.
Coaches Points & Principles
Progressions
- If you are limited with goals, use whatever you have and balance off that
- The shark gets one point for each time they force a dropped ball. When they get four points, they become minnows and pick new sharks
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- Ball Control and escapes around Sharks
- Shooting
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