3v2 Draw to Score Game

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Set Up

In a small area field, place 3 attackers vs 2 defenders + goalie. Attackers always have the advantage. this lets them practice the draw-and- release concept in a more realistic setting where it should actually work. Creating a scoring system to create competition: Goal = 1 point / Goal off an assist (someone had to draw the defender first, then pass) = 2 points. Defense gets points as well: 1 Point for forcing a low angle shot with save / 2 Points for a knockdown pass with turnover. Coach or an observing player is the referee deciding if the assist counts. This rewards the concept without mandating it. Rotate defenders in after each goal. Keep attackers together for 2 possessions so they start to develop chemistry in reading each other. Start this on different areas of the field (Up top, X, Wing).

Coaching Points & Principles

  • Find the 2v1 advantage
  • Defense should always be sliding & recovers, while communicating

Progressions

  • Less experienced players have defense play with sticks backwards
  • More experiences players, add a shot clock each possession, 10 seconds.
3v2Anticipation & RecognitionAttackBeginnerCommunicationDecision MakingDefenseDefense Slide & RecoveryGame - Live PlayIntermediateLacrosse IQMen’s LacrosseMidfieldOff Ball Defensive PlayOff Ball Offensive PlaySmall Area GamesSmall Area GamesTransitionU10U12U8Women’s Lacrosse

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