A fun way to build off the traditional game the kids love!
Set Up
Create a center zone five yards wide. Place three small goals on each end line. One or two players or coaches (sharks) start in the center zone. The sharks cannot leave the zone. Three or four minnows try to carry and dodge past the sharks. After going past, they shoot the ball right away into one of the three small goals. After they pass, the next turn starts. When a minnow loses the ball, he/she becomes a shark.
Coaches Points & Principles
Progressions
- If you are limited with goals, use whatever you have and balance off that
- The shark gets one point for each time they force a dropped ball. When they get four points, they become minnows and pick new sharks
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- Ball Control and escapes around Sharks
- Shooting
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Set Up
Create a 20×20 yd playing area. Place 6 small gates around the grid (each gate = 2 cones set 4 ft apart). One attacker with ball, one defender guarding. Attacker’s goal: Run and Cradle THROUGH as many gates as possible in 60 seconds. Defender tries to intercept the carrier between gates. Scoring: 1 point per gate passed through. Let each group run 2 rounds, and then switch. The offensive player must maintain possession running through a gate, no drops and they CANNOT use the same gate twice in a row
Coaching Points & Principles
Progressions
- Have the defender play with no stick
- Remove some gates, less options
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- The gates are scattered randomly. The attacker must constantly scan, evaluate multiple options, and redirect
- The defender must make decisions about which gate to guard, and the attacker can exploit whatever the defender abandons.
- No specific path, no lines. Continuous decision-making.
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A fun Race game that works on cradling and ball control, while thinking about space
Set Up
Create a 15 yd wide × 25 yd long channel (cones on both sides). Attacker starts at one end with ball. Defender starts 5 yds behind anywhere on the line.. right behind, to the left, or right, the attacker and on “go”, attacker wins by crossing the far end line anywhere within the channel width.
Coaching Points & Principles
Progressions
- Narrow the channel
- Give defender shorter space behind
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- Why no goal? Removing the goal removes the “just run straight” temptation. The attacker must use the full width and the defender’s positioning to find the best path across.
- Coaches should Look for: Attacker look back to check defender position before committing Attacker uses the full 15-yd width rather than running straight Change of direction rather than just speed to beat the defender Accelerates into space AFTER making the defender commit
- Attacker look back to check defender position
- before committing Attacker uses the full 15-yd width rather than running straight
- Change of direction rather than just speed to beat the defender
- Accelerates into space AFTER making the defender commit
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A fun game that works on teamwork and live gameplay
Set Up
Create a 30 yd wide × 20 yd long (wider than normal — this is intentional). Two teams of 2. One small goal each end (or two cone goals 6 ft wide). Regular lacrosse rules apply, passing allowed, carrying allowed. The extra width is the entire teaching tool here. Don’t tell kids to spread out, the wide field makes spreading out feel natural and rewarded. Watch what happens. Play 3-minute games, Winners stay, losers rotate if you have enough players. If small group, just flip possession after each goal.
Coaching Points & Principles
Progressions
- String the field
- Add a offensive players that is ALWAYS on offense, like our Rabbit Game
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- Are kids opening up to space naturally?
- Using the attack to space principles
- After goals, see if kids can answer questions like, “How did that space open up?”
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Play this 4v3 or 3v2 with your team to finish practice, rotating players in during 1-2 minute shifts
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- Awareness on the field
- Man down and Man Up principles
- Transition play
- Quick Ball Movement
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