Playing & Attacking Space

Scan share link

Share Link: https://lacrossedrive.com/practice-plans/6898-2/

Playing & Attacking Space

Please Note:The practice is designed to bring value across multiple age levels. You can use this as a foundation to build and develop your own practice. With that being said, we highly encourage you to adjust the drills based on your team’s age and skill levels. Lacrosse Drive should always be used as a starting point — you can make drills easier or harder by changing the constraints.

To make a drill easier, you might Increase the playing area, reduce the number of defenders or rules, add time or space to make decisions

Activities
  1. Sharks and Minnows 2
  2. Station 1: Space Gates
  3. Station 2: Cradle to Space Race
  4. Station 3: 2v2 Wide Field Game
  5. 4v3 Small Field Rabbit Game
Sharks and Minnows 2 - Link to Drill Set Up Focus Points

A fun way to build off the traditional game the kids love!

Set Up

Create a center zone five yards wide. Place three small goals on each end line. One or two players or coaches (sharks) start in the center zone. The sharks cannot leave the zone. Three or four minnows try to carry and dodge past the sharks. After going past, they shoot the ball right away into one of the three small goals. After they pass, the next turn starts. When a minnow loses the ball, he/she becomes a shark.

Coaches Points & Principles

Progressions

  • If you are limited with goals, use whatever you have and balance off that
  • The shark gets one point for each time they force a dropped ball. When they get four points, they become minnows and pick new sharks
Sharks And Minnows 2 Preview
  • Ball Control and escapes around Sharks
  • Shooting
Station 1: Space Gates - Link to Drill Set Up Focus Points

Set Up

Create a 20×20 yd playing area. Place 6 small gates around the grid (each gate = 2 cones set 4 ft apart). One attacker with ball, one defender guarding. Attacker’s goal: Run and Cradle THROUGH as many gates as possible in 60 seconds. Defender tries to intercept the carrier between gates. Scoring: 1 point per gate passed through. Let each group run 2 rounds, and then switch. The offensive player must maintain possession running through a gate, no drops and they CANNOT use the same gate twice in a row

Coaching Points & Principles

Progressions

  • Have the defender play with no stick
  • Remove some gates, less options
Find The Gates Game Preview
  • The gates are scattered randomly. The attacker must constantly scan, evaluate multiple options, and redirect
  • The defender must make decisions about which gate to guard, and the attacker can exploit whatever the defender abandons.
  • No specific path, no lines. Continuous decision-making.
Station 2: Cradle to Space Race - Link to Drill Set Up Focus Points

A fun Race game that works on cradling and ball control, while thinking about space

Set Up

Create a 15 yd wide × 25 yd long channel (cones on both sides). Attacker starts at one end with ball. Defender starts 5 yds behind anywhere on the line.. right behind, to the left, or right, the attacker and on “go”,  attacker wins by crossing the far end line anywhere within the channel width.

Coaching Points & Principles

Progressions

  • Narrow the channel
  • Give defender shorter space behind

 

Space Cradle Race Preview
  • Why no goal? Removing the goal removes the “just run straight” temptation. The attacker must use the full width and the defender’s positioning to find the best path across.
  • Coaches should Look for: Attacker look back to check defender position before committing Attacker uses the full 15-yd width rather than running straight Change of direction rather than just speed to beat the defender Accelerates into space AFTER making the defender commit
  • Attacker look back to check defender position
  • before committing Attacker uses the full 15-yd width rather than running straight
  • Change of direction rather than just speed to beat the defender
  • Accelerates into space AFTER making the defender commit
Station 3: 2v2 Wide Field Game - Link to Drill Set Up Focus Points

A fun game that works on teamwork and live gameplay

Set Up

Create a 30 yd wide × 20 yd long (wider than normal — this is intentional). Two teams of 2. One small goal each end (or two cone goals 6 ft wide). Regular lacrosse rules apply,  passing allowed, carrying allowed.  The extra width is the entire teaching tool here. Don’t tell kids to spread out, the wide field makes spreading out feel natural and rewarded. Watch what happens. Play 3-minute games, Winners stay, losers rotate if you have enough players. If small group, just flip possession after each goal.

Coaching Points & Principles

Progressions

  • String the field
  • Add a offensive players that is ALWAYS on offense, like our Rabbit Game
2v2 Wide Field Game Preview
  • Are kids opening up to space naturally?
  • Using the attack to space principles
  • After goals, see if kids can answer questions like, “How did that space open up?”
4v3 Small Field Rabbit Game - Link to Drill Set Up Focus Points

Play this 4v3 or 3v2 with your team to finish practice, rotating players in during 1-2 minute shifts

Small Field Rabbit Game Preview
  • Awareness on the field
  • Man down and Man Up principles
  • Transition play
  • Quick Ball Movement

Please Note:The practice is designed to bring value across multiple age levels. You can use this as a foundation to build and develop your own practice. With that being said, we highly encourage you to adjust the drills based on your team’s age and skill levels. Lacrosse Drive should always be used as a starting point — you can make drills easier or harder by changing the constraints.

To make a drill easier, you might Increase the playing area, reduce the number of defenders or rules, add time or space to make decisions

To make a drill harder, you might: Shrink the field or add boundaries, add defenders or touch restrictions (e.g., “one-pass before shooting”), or Limit time or space to force faster decisions

Small adjustments to field size, player numbers, and rules can significantly change the challenge level while maintaining the same core learning goal.

Theme Description This practice is designed for young players to gain confidence with player with more pressure. We build it into small area games where they can learn how to get open, get their hands free, and feel confident to play vs an opponent and or the pressure of a time constraint

Sharks and Minnows 2

Sharks And Minnows 2 Preview

A fun way to build off the traditional game the kids love!

Set Up

Create a center zone five yards wide. Place three small goals on each end line. One or two players or coaches (sharks) start in the center zone. The sharks cannot leave the zone. Three or four minnows try to carry and dodge past the sharks. After going past, they shoot the ball right away into one of the three small goals. After they pass, the next turn starts. When a minnow loses the ball, he/she becomes a shark.

Coaches Points & Principles

  • Ball Control and escapes around Sharks
  • Shooting

Progressions

  • If you are limited with goals, use whatever you have and balance off that
  • The shark gets one point for each time they force a dropped ball. When they get four points, they become minnows and pick new sharks
Ball Control & CradlingBeginnerFoundational SkillsMen’s LacrosseShootingSmall Area GamesSmall Area GamesU10U8Women’s Lacrosse

View Drill Page →

Station 1: Space Gates

Find The Gates Game Preview

Set Up

Create a 20×20 yd playing area. Place 6 small gates around the grid (each gate = 2 cones set 4 ft apart). One attacker with ball, one defender guarding. Attacker’s goal: Run and Cradle THROUGH as many gates as possible in 60 seconds. Defender tries to intercept the carrier between gates. Scoring: 1 point per gate passed through. Let each group run 2 rounds, and then switch. The offensive player must maintain possession running through a gate, no drops and they CANNOT use the same gate twice in a row

Coaching Points & Principles

  • The gates are scattered randomly. The attacker must constantly scan, evaluate multiple options, and redirect
  • The defender must make decisions about which gate to guard, and the attacker can exploit whatever the defender abandons.
  • No specific path, no lines. Continuous decision-making.

Progressions

  • Have the defender play with no stick
  • Remove some gates, less options
Anticipation & RecognitionAttackBall Control & CradlingBeginnerDefenseDefensive Positioning & FootworkDisruptive - Light Physical OpponentDodging & EscapesIntermediateMen’s LacrosseMidfieldSmall Area GamesU10U8Women’s Lacrosse

View Drill Page →

Station 2: Cradle to Space Race

Space Cradle Race Preview

A fun Race game that works on cradling and ball control, while thinking about space

Set Up

Create a 15 yd wide × 25 yd long channel (cones on both sides). Attacker starts at one end with ball. Defender starts 5 yds behind anywhere on the line.. right behind, to the left, or right, the attacker and on “go”,  attacker wins by crossing the far end line anywhere within the channel width.

Coaching Points & Principles

  • Why no goal? Removing the goal removes the “just run straight” temptation. The attacker must use the full width and the defender’s positioning to find the best path across.
  • Coaches should Look for:
    • Attacker look back to check defender position
    • before committing Attacker uses the full 15-yd width rather than running straight
    • Change of direction rather than just speed to beat the defender
    • Accelerates into space AFTER making the defender commit
  • Coaches should manipulate if they start to see
    • offense running straight line every time
    • Is NOT looking to space, heads down
    • Players stopping when a defender catches them, OK but urge them to think about changing direction and continuing to run

Progressions

  • Narrow the channel
  • Give defender shorter space behind

 

Anticipation & RecognitionAttackBall Control & CradlingBeginnerDefenseDefensive Positioning & FootworkDodging & EscapesFoundational SkillsGuided - Token OpponentMen’s LacrosseMidfieldSmall Area GamesU8Women’s Lacrosse

View Drill Page →

Station 3: 2v2 Wide Field Game

2v2 Wide Field Game Preview

A fun game that works on teamwork and live gameplay

Set Up

Create a 30 yd wide × 20 yd long (wider than normal — this is intentional). Two teams of 2. One small goal each end (or two cone goals 6 ft wide). Regular lacrosse rules apply,  passing allowed, carrying allowed.  The extra width is the entire teaching tool here. Don’t tell kids to spread out, the wide field makes spreading out feel natural and rewarded. Watch what happens. Play 3-minute games, Winners stay, losers rotate if you have enough players. If small group, just flip possession after each goal.

Coaching Points & Principles

  • Are kids opening up to space naturally?
  • Using the attack to space principles
  • After goals, see if kids can answer questions like, “How did that space open up?”

Progressions

  • String the field
  • Add a offensive players that is ALWAYS on offense, like our Rabbit Game
3v3Ball Control & CradlingBeginnerDefensive Positioning & FootworkGame - Live PlayIntermediateMen’s LacrosseOff Ball Defensive PlayOff Ball Offensive PlayOffense Spacing PrinciplesSmall Area GamesU10U8Women’s Lacrosse

View Drill Page →

4v3 Small Field Rabbit Game

Play this 4v3 or 3v2 with your team to finish practice, rotating players in during 1-2 minute shifts

Set Up

Set this up in a small sided field environment. There will be an equal amount of players on each team on the field (4v4 +1). There will be 1 additional player, as the rabbit. Use a 3 color tank for visual. The rabbit is always on offense, if a team is in transition and the rabbit has the ball, for example, they can turn back the other direction and change the situation on the field. It’s important to give the rabbit some guidelines. We want the rabbit to play offense with both groups, but in certain times change teams. As a coach you can control this by blowing the whistle as the trigger to switch.

Principles & Coaching Points

  • Awareness on the field
  • Man down and Man Up principles
  • Transition play
  • Quick Ball Movement

Progressions

  • Add in constraints to make it harder for offense, like scoring off a pass, can’t score off dodges, etc… to get players to focus on ball movement in uneven situations
  • Play on a smaller scale, 2v2, 3v3, etc..

View Drill Page →